Weeks 8 - 14
- jasonphilips2003
- Jan 6
- 2 min read
Final Game - First Person Zombie Shooter
To keep things neat I decided to have this project in one page on the game, this is a continuation of the First person shooter from previous weeks.
Week 8:
At the start I looked at the main menu and gave it a re vamp, adding a better background with different assets and removed the nav mesh so there could be a zombie in the background that doesn't move. I also learned how to added volumetric fog to the scene to add some environmental effects. I also went over and changed the layout of the menu buttons to make them stand out in the menu.



Week 9:
This week I started looking at the players spawn area and start of the map, I added the same volumetric fog I learned for the menu to the main map but meshed with the setting and intensity to add atmosphere to the world, I also added a new barrier that needs points to open, it uses the same system as the doors but instead is a large debris wall for seperating sections of the map.




Week 10:
This week I made different Zombie variations, I made a small and a large Zombie, the small one is smaller which means he is faster and has less health while the large Zombie is slower but has more health due to it's size, I also ran into some issues with assets where the cars had no collider but this was an easy fix, all I had to do was create a skeleton mesh for each car in the scene so I could add collision to the vehicles in the scene.




Week 11:
This week I added more to the map and started placing zombies and pickups around the map, I also added a pause menu which has a resume, main menu and quit button.



Week 12:
This week I made a reload mechanic for the player and had to fix a bug with the doors that need points to open, the doors would open and the text component that displays the cost is suppose to be destroyed but it wasn't, after some debugging I found that it was just variable connected wrong in the event graph.



Week 13:
Due to this week being Christmas I didn't get much done but I managed to add some more assets around the map and add a zombie counter that counts all the zombies at the start of the game and a game won screen when the player kills all the zombies. I also changed the health UI from a number indicator to actual health bar.





Week 14:
This week I added sound effects to different parts of the game, for example: walking, shooting, zombies attacking, zombies being hit and killed and theme music for in game and menu. I added a timer that tells the player how long they have taken to kill all the zombies. I also added some special effects for when the player shoots and hits either a wall or a zombie and made it so the zombie explodes at death and gives a camera shake for the player.






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