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JASON PHILLIPS

GAME / TECHNICAL DESIGNER

ABOUT

I'm Jason Phillips, a Technical Designer from Northern Ireland, with a passion for creating fun and engaging systems for gameplay in varies genres of games. For the past 4 years I have been working on small solo / team projects to grow both my personal and technical skills as a designer. I am super excited to see what I'm capable of creating in my future.

I am currently studying Games Design at Ulster University to gain my degree, after which I plan on continuing my career as a Technical Designer.

SOFTWARE SKILLS

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TEAM PROJECT

WHAT REMAINS

5 MONTHS (JAN - MAY 2026)

ROLE - TECHNICAL DESIGNER

Unreal Engine

Blueprints

This was a 5 month team project focused on creating a game cantered around a narrative story, you play as a robot trying to find purpose in a desolate world...

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SOLO PROJECT

ASTEROID PROSPECTOR

5 MONTHS (JAN  - MAY 2025)

ROLE - GAME / TECHNICAL

Unreal Engine

Blueprints

This was my first project using Unreal Engine, It's a asteroid mining game where you collect raw minerals and refine them to unlock upgrades and complete missions!

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TEAM PROJECT

F - TRIALS

1 MONTH (OCT - NOV 2025)

ROLE - TECHNICAL DESIGNER

Unreal Engine

Blueprints

This was a 1 month team project, in this game you play as a robot that can switch between different ones with different abilities and must work through different puzzles!

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SOLO PROJECT

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COLONY

5 MONTHS (JAN  - MAY 2024)

ROLE - GAME / TECHNICAL

Unity

C#

This is the first full game I made in Unity, you must create a colony on Mars by harvesting and managing resources to create habitats and grow your colony!

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TEAM PROJECT

FLOPPING FRED

1 MONTH (SEPT - OCT 2025)

ROLE - TECHNICAL DESIGNER

Unreal Engine

Blueprints

This was a 1 month team project based around experimental controls, you play as Fred a fish that must escape a kitchen before becoming the next meal...

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TEAM PROJECT

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NOT AGAIN

1 MONTH (NOV - DEC 2023)

ROLE - TECHNICAL DESIGNER

Unity

C#

This was a small Game Jam project I worked on in a team of 3. You play as someone who's fallen in a cave... again... You must traverse through the cave to escape!

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PROTOTYPE

NARRATIVE PROTOTYPE

1 MONTH (JULY - AUG 2025)

ROLE - TECHNICAL DESIGNER

Unreal Engine

Blueprints

This prototype was to learn basic inventory and interaction systems as well as narrative mechanics like journals, quests and basic movement mechanics!

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SOLO PROJECT

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LIGHT JUMP

1 MONTH (OCT - NOV 2023)

ROLE - GAME / TECHNICAL

Unity

C#

This was the first project I ever worked on. You are a robot on a construction site that has been damage, you must reach the other side to get repairs...

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