Asteroid Prospector Dev Log #1
- jasonphilips2003
- Feb 12
- 2 min read
Project Management
I got my Trello set up with all the different weeks and what tasks I need to have done by that time to keep on track, Some tasks I already had done as I started working on the project for a week before the start date.

I sorted each task with their properties, marking low, medium or high priority to know what I should focus on and marked what section of development the task is for like blueprints or user interface. Some tasks have checklists inside them to identify different components needed to finish the task.

Starting the Project
I had some things already done when starting the project, here is a list of completed mechanics I have at this time:
Character Movement,
Mining Ore mechanic from asteroid,
Fuel usage system when character moves,
Basic refining mechanic,
Selling refined minerals mechanic,
Various minerals to mine.
These mechanics were very bare bone and was starting early to test if the concept that was designed could be practically made, these systems took a couple of days to throw together and ended up proving that the design is promising with more development.
I proceeded to build upon these mechanics for Week 1 and expanded the following mechanics:
Different Sized Asteroids that decide the mining quality,
Redesign of the mining system allowing for more complexity down the line in regards to added more resources, storage systems, and value of different resources, etc,
Gave visual models for the Asteroid, Station and Player Ship,
Redesigning the code to make the mining system better was a little time consuming to make sure the different calculations for moving around resources and refining them was efficient and organised to be able to understand in the future and make adding new resources easy. The major changes are that the ship will mine each individual mineral in a unrefined state which you can take to the station to refine into its refined state which can be sold.
The different asteroid sizes dictate how much the ship can mine from that asteroid over time and what different resources that can be collected from that asteroid, each one is different, giving the game some diversity.
The different models are very basic and are to give a visual in this early stage of what different objects in the game world are.
That's it for this week so far, there's a lot here because of prepping the management side and documenting progress done before this week so further dev logs might not be as detailed but that depends on progress made each week of course.
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