Asteroid Prospector Dev Log #2
- jasonphilips2003
- Feb 15
- 2 min read
Project Management
Added more tasks that I completed and things to do to the Trello board, I think the current progress I have made has allowed me to work on lower priority tasks for the game meaning it will hopefully be more fleshed out than I expected for week 6 as some tasks For later weeks I ended up completing this week.

AI and Making Good Progress
Got a good bit done this week with a lot of looking over the project direction and how I want to proceed with its current state. At the start of the week I tried to look at AI for enemies to try implement that but I ran into knowledge issues where I plain didn't know where to start so I am currently still researching AI in Unreal to understand how I can achieve enemies in the game. Although being unable to create a major focus for week 2, I was able to get a lot of other tasks down instead:
Boost Ability for Ship,
Ship Max Storage System,
Station UI / Refining UI,
Random Ores Assigned At Begin Play For Each Asteroid,
Mining Speed Depending On Size Of Asteroid,
Ship Thruster Effect,
Boost Thruster Effect,
Increase Fuel Capacity Upgrade,
Main Menu,
Options Menu / Audio Options / Control Options.
This is a lot of small tasks that in total add a lot to the current state of the game, the biggest addition in my opinion is the introduction of the random ores that are generated on each asteroid when the game launches, this speeds up the process of making the world since I no longer need to manually set the ores for each one, It did require some tinkering to make sure a asteroid doesn't get two of the same minerals to keep the game diverse but after around 2 hours I figured a system that worked.
I set up the main menu with a basic background, it has a new game button, a options button and a exit game button. The options button opens the options menu that only holds audio and controls currently but it get the basic concept across. One major problem though is that when you start the game from the main menu, when you load into the game you have to double click for the character ship to respond and move to the selected location and the camera does a weird jitter like it's fighting between the characters camera and a non existent one but I will look more into this during week 3.
That's all for this week, feel good about the progress I made and the direction the project is heading and I feel like I'm in a good place for presenting on week 6 if I can keep working at this rate.
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